158 lines
5.7 KiB
Markdown
158 lines
5.7 KiB
Markdown

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# dav1d
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**dav1d** is an **AV1** cross-platform **d**ecoder, open-source, and focused on speed and correctness.
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It is now battle-tested and production-ready and can be used everywhere.
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The canonical repository URL for this repo is https://code.videolan.org/videolan/dav1d
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This project was partially funded by the *Alliance for Open Media*/**AOM**.
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## Goal and Features
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The goal of this project is to provide a decoder for **most platforms**, and achieve the **highest speed** possible to overcome the temporary lack of AV1 hardware decoder.
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It supports all features from AV1, including all subsampling and bit-depth parameters.
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In the future, this project will host simple tools or simple wrappings *(like, for example, an MFT transform)*.
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## License
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**dav1d** is released under a very liberal license, a contrario from the other VideoLAN projects, so that it can be embedded anywhere, including non-open-source software; or even drivers, to allow the creation of hybrid decoders.
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The reasoning behind this decision is the same as for libvorbis, see [RMS on vorbis](https://lwn.net/2001/0301/a/rms-ov-license.php3).
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# Roadmap
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The plan is the following:
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### Reached
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1. Complete C implementation of the decoder,
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2. Provide a usable API,
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3. Port to most platforms,
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4. Make it fast on desktop, by writing asm for AVX2 chips.
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5. Make it fast on mobile, by writing asm for ARMv8 chips,
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6. Make it fast on older desktop, by writing asm for SSSE3+ chips,
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7. Make high bit-depth fast on mobile, by writing asm for ARMv8 chips.
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8. Make it fast on older mobile, by writing asm for ARMv7 chips,
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9. Make high bit-depth fast on older mobile, by writing asm for ARMv7 chips,
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10. Make high bit-depth fast on desktop, by writing asm for AVX2 chips,
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11. Make high bit-depth fast on older desktop, by writing asm for SSSE3+ chips,
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12. Improve threading.
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### On-going
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13. Improve C code base with [various tweaks](https://code.videolan.org/videolan/dav1d/wikis/task-list),
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14. Accelerate for less common architectures, like PPC, SSE2, RISC-V or AVX-512.
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### After
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15. Use more GPU decoding, when possible.
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# Contribute
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Currently, we are looking for help from:
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- C developers,
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- asm developers,
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- platform-specific developers,
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- GPGPU developers,
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- testers.
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Our contributions guidelines are quite strict. We want to build a coherent codebase to simplify maintenance and achieve the highest possible speed.
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Notably, the codebase is in pure C and asm.
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We are on IRC, on the **#dav1d** channel on [*Libera.chat*](http://libera.chat/). If you do not have an IRC Client at hand, use [IRC Web Interface](https://web.libera.chat/#dav1d).
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See the [contributions document](CONTRIBUTING.md).
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## CLA
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There is no CLA.
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People will keep their copyright and their authorship rights, while adhering to the BSD 2-clause license.
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VideoLAN will only have the collective work rights.
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## CoC
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The [VideoLAN Code of Conduct](https://wiki.videolan.org/CoC) applies to this project.
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# Compile
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1. Install [Meson](https://mesonbuild.com/) (0.49 or higher), [Ninja](https://ninja-build.org/), and, for x86\* targets, [nasm](https://nasm.us/) (2.14 or higher)
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2. Run `mkdir build && cd build` to create a build directory and enter it
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3. Run `meson setup ..` to configure meson, add `--default-library=static` if static linking is desired
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4. Run `ninja` to compile
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## Cross-Compilation for 32- or 64-bit Windows, 32-bit Linux
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If you're on a linux build machine trying to compile .exe for a Windows target/host machine, run
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```
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meson setup build --cross-file=package/crossfiles/x86_64-w64-mingw32.meson
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```
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or, for 32-bit:
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```
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meson setup build --cross-file=package/crossfiles/i686-w64-mingw32.meson
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```
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`mingw-w64` is a pre-requisite and should be installed on your linux machine via your preferred method or package manager. Note the binary name formats may differ between distributions. Verify the names, and use `alias` if certain binaries cannot be found.
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For 32-bit linux, run
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```
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meson setup build --cross-file=package/crossfiles/i686-linux32.meson
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```
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## Build documentation
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1. Install [doxygen](https://www.doxygen.nl/) and [graphviz](https://www.graphviz.org/)
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2. Run `meson setup build -Denable_docs=true` to create the build directory
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3. Run `ninja -C build doc/html` to build the docs
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The result can be found in `build/doc/html/`. An online version built from master can be found [here](https://videolan.videolan.me/dav1d/).
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# Run tests
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1. In the root directory, run `git clone https://code.videolan.org/videolan/dav1d-test-data.git tests/dav1d-test-data` to fetch the test data repository
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2. During meson configuration, specify `-Dtestdata_tests=true`
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3. Run `meson test -v` after compiling
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# Support
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This project is partially funded by the *Alliance for Open Media*/**AOM** and is supported by TwoOrioles and VideoLabs.
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These companies can provide support and integration help, should you need it.
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# FAQ
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## Why do you not improve libaom rather than starting a new project?
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- We believe that libaom is a very good library. It was however developed for research purposes during AV1 design.
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We think that an implementation written from scratch can achieve faster decoding, in the same way that *ffvp9* was faster than *libvpx*.
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## Is dav1d a recursive acronym?
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- Yes.
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## Can I help?
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- Yes. See the [contributions document](CONTRIBUTING.md).
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## I am not a developer. Can I help?
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- Yes. We need testers, bug reporters and documentation writers.
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## What about the AV1 patent license?
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- This project is an implementation of a decoder. It gives you no special rights on the AV1 patents.
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Please read the [AV1 patent license](doc/PATENTS) that applies to the AV1 specification and codec.
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## Will you care about <my_arch>? <my_os>?
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- We do, but we don't have either the time or the knowledge. Therefore, patches and contributions welcome.
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