Initial release for Brigantia
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153
helpers/DATA/plymouth/script.script
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153
helpers/DATA/plymouth/script.script
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# This is an example plymouth plugin script
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bits_per_pixel = Window.GetBitsPerPixel ();
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if (bits_per_pixel == 4) {
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Window.SetBackgroundColor (0, 0, 0);
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logo.image = Image("trisquel-logo16.png");
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} else {
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logo.image = Image("special://logo");
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bg_image = Image("brigantia.png");
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bg_sprite = Sprite(bg_image);
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customlogo.image = Image("custom.png");
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customlogo.sprite = Sprite(customlogo.image);
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customlogo.sprite.SetX (0);
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customlogo.sprite.SetY (0);
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customlogo.sprite.SetOpacity (1);
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screen_width = Window.GetWidth();
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screen_height = Window.GetHeight();
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resized_bg_image = bg_image.Scale(screen_width, screen_height);
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bg_sprite.SetImage(resized_bg_image);
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}
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logo.sprite = Sprite(logo.image);
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logo.opacity_angle = 0;
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logo.sprite.SetX (Window.GetX() + Window.GetWidth() / 2 - logo.image.GetWidth() / 2);
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logo.sprite.SetY (Window.GetY() + Window.GetHeight() / 4 - logo.image.GetHeight() / 2);
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#logo.sprite.SetX (Window.GetX() + Window.GetWidth() / 2 - logo.image.GetWidth() / 2);
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#logo.sprite.SetY (Window.GetY() + Window.GetHeight() / 2 - logo.image.GetHeight() / 2);
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logo.sprite.SetOpacity (1);
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fun refresh_callback ()
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{
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if ((status == "normal") && (bits_per_pixel != 4))
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{
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logo.opacity_angle += ((2 * 3.14) / 50) * 0.25; # 0.25 HZ
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min_opacity = 0.3;
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opacity = (Math.Cos(logo.opacity_angle) + 1) / 2;
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opacity *= 1 - min_opacity;
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opacity += min_opacity;
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logo.sprite.SetOpacity (opacity);
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}
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}
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Plymouth.SetRefreshFunction (refresh_callback);
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#----------------------------------------- Dialogue --------------------------------
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status = "normal";
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fun dialog_setup()
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{
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local.box;
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local.lock;
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local.entry;
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box.image = Image("box.png");
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lock.image = Image("lock.png");
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entry.image = Image("entry.png");
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box.sprite = Sprite(box.image);
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box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
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box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
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box.z = 10000;
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box.sprite.SetPosition(box.x, box.y, box.z);
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lock.sprite = Sprite(lock.image);
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lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
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lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
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lock.z = box.z + 1;
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lock.sprite.SetPosition(lock.x, lock.y, lock.z);
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entry.sprite = Sprite(entry.image);
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entry.x = lock.x + lock.image.GetWidth();
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entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
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entry.z = box.z + 1;
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entry.sprite.SetPosition(entry.x, entry.y, entry.z);
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global.dialog.box = box;
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global.dialog.lock = lock;
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global.dialog.entry = entry;
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global.dialog.bullet_image = Image("bullet.png");
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dialog_opacity (1);
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}
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fun dialog_opacity(opacity)
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{
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dialog.box.sprite.SetOpacity (opacity);
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dialog.lock.sprite.SetOpacity (opacity);
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dialog.entry.sprite.SetOpacity (opacity);
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for (index = 0; dialog.bullet[index]; index++)
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{
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dialog.bullet[index].sprite.SetOpacity(opacity);
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}
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}
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fun display_normal_callback ()
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{
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global.status = "normal";
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if (global.dialog)
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dialog_opacity (0);
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}
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fun display_password_callback (prompt, bullets)
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{
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global.status = "password";
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if (!global.dialog)
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dialog_setup();
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else
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dialog_opacity(1);
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for (index = 0; dialog.bullet[index] || index < bullets; index++)
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{
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if (!dialog.bullet[index])
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{
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dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
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dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
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dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
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dialog.bullet[index].z = dialog.entry.z + 1;
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dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
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}
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if (index < bullets)
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dialog.bullet[index].sprite.SetOpacity(1);
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else
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dialog.bullet[index].sprite.SetOpacity(0);
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}
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}
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Plymouth.SetDisplayNormalFunction(display_normal_callback);
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Plymouth.SetDisplayPasswordFunction(display_password_callback);
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#----------------------------------------- Quit --------------------------------
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fun quit_callback ()
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{
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logo.sprite.SetOpacity (1);
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}
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Plymouth.SetQuitFunction(quit_callback);
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#----------------------------------------- Message --------------------------------
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message_sprite = Sprite();
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message_sprite.SetPosition(10, 10, 10000);
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fun message_callback (text)
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{
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my_image = Image.Text(text, 1, 1, 1);
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message_sprite.SetImage(my_image);
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}
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Plymouth.SetMessageFunction(message_callback);
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