trisquel-icecat/icecat/third_party/dump_syms/vendor/lzxd
2025-07-17 09:32:21 -06:00
..
src icecat: initial release for Trisquel 12.0, Ecne 2025-07-17 09:32:21 -06:00
.cargo-checksum.json icecat: initial release for Trisquel 12.0, Ecne 2025-07-17 09:32:21 -06:00
Cargo.toml icecat: initial release for Trisquel 12.0, Ecne 2025-07-17 09:32:21 -06:00
LICENSE-APACHE icecat: initial release for Trisquel 12.0, Ecne 2025-07-17 09:32:21 -06:00
LICENSE-MIT icecat: initial release for Trisquel 12.0, Ecne 2025-07-17 09:32:21 -06:00
README.md icecat: initial release for Trisquel 12.0, Ecne 2025-07-17 09:32:21 -06:00

lzxd

A Rust implementation of Microsoft's lzxd encoding, based in the description and code of the document itself. This crate currently only implements decompression.

use lzxd::{Lzxd, WindowSize};

let mut lzxd = Lzxd::new(WindowSize::KB64);

while let Some(chunk) = get_compressed_chunk() {
    let decompressed = lzxd.decompress_next(&chunk);
    write_data(decompressed.unwrap());
}

The project's motivation was to be able to read XNB files produced by XNA Game Studio, some of which are compressed under LZXD compression.

Huge thanks to LeonBlade for their xnbcli project which helped greatly to debug this implementation, and special mention to dorkbox's CabParser for further helping validate that this implementation is able to decompress real-world data correctly.

License

This library is licensed under either of

at your option.