81 lines
2.9 KiB
HTML
81 lines
2.9 KiB
HTML
<!-- Any copyright is dedicated to the Public Domain.
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- http://creativecommons.org/publicdomain/zero/1.0/ -->
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test gamepad</title>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<script type="text/javascript" src="mock_gamepad.js"></script>
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<script class="testbody" type="text/javascript">
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let ok = window.parent.ok;
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let is = window.parent.is;
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let SimpleTest = window.parent.SimpleTest;
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let SpecialPowers = window.parent.SpecialPowers;
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// This should be held for the entire time the testing API is being used to
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// ensure monitoring has been started and that a single GamepadPlatformService
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// instance is used for the entire test
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var GamepadsKungFuDeathGrip = navigator.getGamepads();
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// Due to gamepad being a polling API instead of event driven, test ordering
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// ends up being a little weird in order to deal with e10s. Calls to
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// GamepadService are async across processes, so we'll need to make sure
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// we account for timing before checking values.
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window.addEventListener("gamepadconnected", connecthandler);
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var index;
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var testNum = 0;
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window.addEventListener("gamepadbuttondown", () => {
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SpecialPowers.executeSoon(buttontest1);
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});
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window.addEventListener("gamepadbuttonup", () => {
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SpecialPowers.executeSoon(buttontest2);
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});
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runGamepadTest(startTest);
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async function startTest() {
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// Add a gamepad
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index = await GamepadService.addGamepad("test gamepad", // id
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GamepadService.standardMapping,
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GamepadService.noHand,
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4,
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2,
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0,
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0,
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0);
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await GamepadService.newButtonEvent(index, 0, true, true);
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}
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function connecthandler(e) {
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ok(e.gamepad.timestamp <= performance.now(),
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"gamepad.timestamp should less than or equal to performance.now()");
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is(e.gamepad.index, 0, "correct gamepad index");
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is(e.gamepad.id, "test gamepad", "correct gamepad name");
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is(e.gamepad.mapping, "standard", "standard mapping");
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is(e.gamepad.buttons.length, 4, "correct number of buttons");
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is(e.gamepad.axes.length, 2, "correct number of axes");
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}
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async function buttontest1() {
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var gamepads = navigator.getGamepads();
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is(gamepads[0].buttons[0].pressed, true, "gamepad button should register as pressed");
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is(gamepads[0].buttons[0].touched, true, "gamepad button should register as touched");
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await GamepadService.newButtonValueEvent(index, 1, true, true, 0.5);
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}
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async function buttontest2() {
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var gamepads = navigator.getGamepads();
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is(gamepads[0].buttons[1].pressed, true, "gamepad button should register as pressed");
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is(gamepads[0].buttons[1].touched, true, "gamepad button should register as touched");
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is(gamepads[0].buttons[1].value, 0.5, "gamepad button value should be 0.5");
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await GamepadService.removeGamepad(index);
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SimpleTest.finish();
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}
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</script>
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</body>
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</html>
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