47 lines
1.9 KiB
HTML
47 lines
1.9 KiB
HTML
<!DOCTYPE html>
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<html><head>
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<meta http-equiv="content-type" content="text/html; charset=windows-1252">
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<title>MSE: |waiting| event when source data is missing</title>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="text/javascript" src="mediasource.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<pre id="test"><script class="testbody" type="text/javascript">
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SimpleTest.waitForExplicitFinish();
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runWithMSE(async (ms, el) => {
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el.controls = true;
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await once(ms, "sourceopen");
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ok(true, "Receive a sourceopen event");
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el.addEventListener("ended", () => {
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ok(false, "ended should never fire");
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SimpleTest.finish();
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});
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const videosb = ms.addSourceBuffer("video/mp4");
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await fetchAndLoad(videosb, "bipbop/bipbop_video", ["init"], ".mp4");
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await fetchAndLoad(videosb, "bipbop/bipbop_video", range(1, 5), ".m4s");
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await fetchAndLoad(videosb, "bipbop/bipbop_video", range(6, 8), ".m4s");
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is(el.buffered.length, 2, "discontinuous buffered range");
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ms.endOfStream();
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await Promise.all([once(el, "durationchange"), once(ms, "sourceended")]);
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// HTMLMediaElement fires "waiting" if somebody invokes |play()| before the MDSM
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// has notified it of available data. Make sure that we get "playing" before
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// we starting waiting for "waiting".
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info("Invoking play()");
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el.play();
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await once(el, "playing");
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ok(true, "Video playing. It should play for a bit, then fire 'waiting'");
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await once(el, "waiting");
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// waiting is fired when we start to play the last frame.
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// 0.033334 is the duration of the last frame, + 0.000001 of fuzz.
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// the next video frame, currentTime can be up to 1 frame's worth earlier than end of video.
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isfuzzy(el.currentTime, videosb.buffered.end(0), 0.033334, "waiting was fired on gap");
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SimpleTest.finish();
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});
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</script>
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</pre>
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</body>
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</html>
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