trisquel-icecat/icecat/gfx/wr/wrench/reftests/clip/clip-2d-z-rotations.yaml

22 lines
701 B
YAML

# Ensure that we correctly handle clips that are 2d axis-aligned but
# fiddle with the z-coordinate of the primitive without preserve-3d
---
root:
items:
- type: stacking-context
transform: rotate-x(45) rotate-z(45) translate(200, 200)
transform-origin: 100 100
items:
- type: stacking-context
transform: rotate-z(-45) rotate-y(45) translate(20, 0)
transform-origin: 100 100
items:
- type: clip
id: 3
complex:
- rect: [0, 0, 200, 100]
radius: 16
- bounds: [0, 0, 200, 100]
type: rect
color: red
clip-chain: [3]