142 lines
5.6 KiB
JavaScript
142 lines
5.6 KiB
JavaScript
export function readString8(wasm, ptr, len) {
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const buf = new Uint8Array(wasm.memory.buffer, ptr, len);
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return (new TextDecoder("utf-8")).decode(buf)
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}
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export function readString16(wasm, ptr, len) {
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const buf = new Uint16Array(wasm.memory.buffer, ptr, len);
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return String.fromCharCode.apply(null, buf)
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}
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export function withWriteable(wasm, callback) {
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const writeable = wasm.diplomat_buffer_writeable_create(0);
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try {
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callback(writeable);
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const outStringPtr = wasm.diplomat_buffer_writeable_get_bytes(writeable);
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const outStringLen = wasm.diplomat_buffer_writeable_len(writeable);
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return readString8(wasm, outStringPtr, outStringLen);
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} finally {
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wasm.diplomat_buffer_writeable_destroy(writeable);
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}
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}
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export class FFIError extends Error {
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constructor(error_value) {
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super("Error over FFI");
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this.error_value = error_value; // (2)
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}
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}
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export function extractCodePoint(str, param) {
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const cp = str.codePointAt?.(0);
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if ((!cp && cp !== 0) || [...str]?.length != 1) {
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throw new TypeError(`Expected single-character string for char parameter ${param}, found ${str}`);
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}
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return cp;
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}
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// Get the pointer returned by an FFI function
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//
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// It's tempting to call `(new Uint32Array(wasm.memory.buffer, FFI_func(), 1))[0]`.
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// However, there's a chance that `wasm.memory.buffer` will be resized between
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// the time it's accessed and the time it's used, invalidating the view.
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// This function ensures that the view into wasm memory is fresh.
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//
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// This is used for methods that return multiple types into a wasm buffer, where
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// one of those types is another ptr. Call this method to get access to the returned
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// ptr, so the return buffer can be freed.
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export function ptrRead(wasm, ptr) {
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return (new Uint32Array(wasm.memory.buffer, ptr, 1))[0];
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}
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// Get the flag of a result type.
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export function resultFlag(wasm, ptr, offset) {
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return (new Uint8Array(wasm.memory.buffer, ptr + offset, 1))[0];
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}
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// Get the discriminant of a Rust enum.
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export function enumDiscriminant(wasm, ptr) {
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return (new Int32Array(wasm.memory.buffer, ptr, 1))[0]
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}
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// A wrapper around a slice of WASM memory that can be freed manually or
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// automatically by the garbage collector.
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//
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// This type is necessary for Rust functions that take a `&str` or `&[T]`, since
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// they can create an edge to this object if they borrow from the str/slice,
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// or we can manually free the WASM memory if they don't.
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export class DiplomatBuf {
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static str8 = (wasm, string) => {
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var utf8Length = 0;
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for (const codepointString of string) {
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let codepoint = codepointString.codePointAt(0);
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if (codepoint < 0x80) {
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utf8Length += 1
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} else if (codepoint < 0x800) {
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utf8Length += 2
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} else if (codepoint < 0x10000) {
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utf8Length += 3
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} else {
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utf8Length += 4
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}
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}
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const ptr = wasm.diplomat_alloc(utf8Length, 1);
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const result = (new TextEncoder()).encodeInto(string, new Uint8Array(wasm.memory.buffer, ptr, utf8Length));
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console.assert(string.length == result.read && utf8Length == result.written, "UTF-8 write error");
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return new DiplomatBuf(ptr, utf8Length, () => wasm.diplomat_free(ptr, utf8Length, 1));
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}
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static str16 = (wasm, string) => {
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const byteLength = string.length * 2;
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const ptr = wasm.diplomat_alloc(byteLength, 2);
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const destination = new Uint16Array(wasm.memory.buffer, ptr, byteLength);
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for (var i; i < string.length; i++) {
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destination[i] = string.charCodeAt(i);
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}
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return new DiplomatBuf(ptr, string.length, () => wasm.diplomat_free(ptr, byteLength, 2));
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}
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static slice = (wasm, list, rustType) => {
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const elementSize = rustType == "u8" || rustType == "i8" || rustType == "bool" ? 1 :
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rustType == "u16" || rustType == "i16" ? 2 :
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rustType == "u64" || rustType == "i64" || rustType == "f64" ? 8 :
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4;
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const byteLength = list.length * elementSize;
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const ptr = wasm.diplomat_alloc(byteLength, elementSize);
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// Create an array view of the buffer. This gives us the `set` method which correctly handles untyped values
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const destination =
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rustType == "u8" || rustType == "bool" ? new Uint8Array(wasm.memory.buffer, ptr, byteLength) :
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rustType == "i8" ? new Int8Array(wasm.memory.buffer, ptr, byteLength) :
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rustType == "u16" ? new Uint16Array(wasm.memory.buffer, ptr, byteLength) :
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rustType == "i16" ? new Int16Array(wasm.memory.buffer, ptr, byteLength) :
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rustType == "i32" || rustType == "isize" ? new Int32Array(wasm.memory.buffer, ptr, byteLength) :
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rustType == "u64" ? new BigUint64Array(wasm.memory.buffer, ptr, byteLength) :
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rustType == "i64" ? new BigInt64Array(wasm.memory.buffer, ptr, byteLength) :
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rustType == "f32" ? new Float32Array(wasm.memory.buffer, ptr, byteLength) :
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rustType == "f64" ? new Float64Array(wasm.memory.buffer, ptr, byteLength) :
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new Uint32Array(wasm.memory.buffer, ptr, byteLength);
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destination.set(list);
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return new DiplomatBuf(ptr, list.length, () => wasm.diplomat_free(ptr, byteLength, elementSize));
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}
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constructor(ptr, size, free) {
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this.ptr = ptr;
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this.size = size;
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// Generated code calls one of methods these for each allocation, to either
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// free directly after the FFI call, to leak (to create a &'static), or to
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// register the buffer with the garbage collector (to create a &'a).
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this.free = free;
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this.leak = () => { };
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this.garbageCollect = () => DiplomatBufferFinalizer.register(this, this.free);
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}
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}
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const DiplomatBufferFinalizer = new FinalizationRegistry(free => free());
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