25 lines
631 B
GLSL
25 lines
631 B
GLSL
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include shared
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varying mediump vec4 vColor;
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#ifdef WR_VERTEX_SHADER
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PER_INSTANCE in vec4 aRect;
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PER_INSTANCE in vec4 aColor;
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void main(void) {
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vec2 pos = mix(aRect.xy, aRect.zw, aPosition.xy);
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gl_Position = uTransform * vec4(pos, 0.0, 1.0);
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gl_Position.z = gl_Position.w; // force depth clear to 1.0
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vColor = aColor;
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}
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#endif
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#ifdef WR_FRAGMENT_SHADER
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void main(void) {
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oFragColor = vColor;
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}
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#endif
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