30 lines
735 B
GLSL
30 lines
735 B
GLSL
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#define WR_FEATURE_TEXTURE_2D
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#include shared,shared_other
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varying highp vec2 vColorTexCoord;
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varying mediump vec4 vColor;
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#ifdef WR_VERTEX_SHADER
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in vec4 aColor;
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in vec2 aColorTexCoord;
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void main(void) {
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vColor = aColor;
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vColorTexCoord = aColorTexCoord;
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vec4 pos = vec4(aPosition, 0.0, 1.0);
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pos.xy = floor(pos.xy + 0.5);
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gl_Position = uTransform * pos;
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}
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#endif
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#ifdef WR_FRAGMENT_SHADER
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void main(void) {
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float alpha = texture(sColor0, vColorTexCoord).r;
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oFragColor = vColor * alpha;
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}
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#endif
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