60 lines
1.3 KiB
GLSL
60 lines
1.3 KiB
GLSL
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#define VECS_PER_SPECIFIC_BRUSH 1
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#include shared,prim_shared,brush
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flat varying mediump vec4 v_color;
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#ifdef WR_VERTEX_SHADER
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struct SolidBrush {
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vec4 color;
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};
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SolidBrush fetch_solid_primitive(int address) {
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vec4 data = fetch_from_gpu_cache_1(address);
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return SolidBrush(data);
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}
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void brush_vs(
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VertexInfo vi,
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int prim_address,
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RectWithEndpoint local_rect,
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RectWithEndpoint segment_rect,
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ivec4 prim_user_data,
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int specific_resource_address,
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mat4 transform,
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PictureTask pic_task,
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int brush_flags,
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vec4 unused
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) {
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SolidBrush prim = fetch_solid_primitive(prim_address);
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float opacity = float(prim_user_data.x) / 65535.0;
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v_color = prim.color * opacity;
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}
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#endif
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#ifdef WR_FRAGMENT_SHADER
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Fragment brush_fs() {
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vec4 color = v_color;
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#ifdef WR_FEATURE_ALPHA_PASS
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color *= antialias_brush();
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#endif
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return Fragment(color);
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}
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#if defined(SWGL_DRAW_SPAN) && (!defined(WR_FEATURE_ALPHA_PASS) || !defined(WR_FEATURE_DUAL_SOURCE_BLENDING))
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void swgl_drawSpanRGBA8() {
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swgl_commitSolidRGBA8(v_color);
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}
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void swgl_drawSpanR8() {
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swgl_commitSolidR8(v_color.x);
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}
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#endif
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#endif
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