trisquel-icecat/icecat/third_party/rust/metal/examples/compute/shaders.metal

10 lines
295 B
Metal

#include <metal_stdlib>
using namespace metal;
kernel void sum(device uint *data [[ buffer(0) ]],
volatile device atomic_uint *sum [[ buffer(1) ]],
uint gid [[ thread_position_in_grid ]])
{
atomic_fetch_add_explicit(sum, data[gid], memory_order_relaxed);
}