52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_WindowsLocationParent_h__
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#define mozilla_dom_WindowsLocationParent_h__
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#include "nsCOMPtr.h"
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#include "mozilla/dom/PWindowsLocationParent.h"
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class nsGeoPosition;
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class nsIGeolocationUpdate;
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namespace mozilla::dom {
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class WindowsLocationProvider;
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// Geolocation actor in main process.
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// This may receive messages asynchronously, even after it sends Unregister
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// to the child.
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class WindowsLocationParent final : public PWindowsLocationParent {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WindowsLocationParent, override);
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using IPCResult = ::mozilla::ipc::IPCResult;
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explicit WindowsLocationParent(WindowsLocationProvider* aProvider)
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: mProvider(aProvider) {}
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// Update geolocation with new position information.
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IPCResult RecvUpdate(RefPtr<nsIDOMGeoPosition> aGeoPosition);
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// A failure occurred. This may be translated into a
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// nsIGeolocationUpdate::NotifyError or may be ignored if the MLS fallback
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// is available.
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IPCResult RecvFailed(uint16_t err);
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void ActorDestroy(ActorDestroyReason aReason) override;
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// After this, the actor will simply ignore any incoming messages.
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void DetachFromLocationProvider() { mProvider = nullptr; }
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private:
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~WindowsLocationParent() override = default;
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WindowsLocationProvider* mProvider;
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};
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} // namespace mozilla::dom
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#endif // mozilla_dom_WindowsLocationParent_h__
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