47 lines
1.3 KiB
HTML
47 lines
1.3 KiB
HTML
<!--
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Copyright (c) 2019 The Khronos Group Inc.
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Use of this source code is governed by an MIT-style license that can be
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found in the LICENSE.txt file.
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Tests that resources allocated by a WebGL context are freed in a reasonable timeframe.</title>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../js/js-test-pre.js"></script>
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<script src="../js/webgl-test-utils.js"> </script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<canvas id="canvas" width="32" height="32">
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</canvas>
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<script>
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"use strict";
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description();
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debug("Creates a WebGL context and textures consuming ~80 MB of video memory, then reloads the page and does it over again.")
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debug("GPU memory usage should be capped. It should not grow unboundedly.")
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var wtu = WebGLTestUtils;
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var gl = wtu.create3DContext(document.getElementById("canvas"));
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var textures = [];
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for (var ii = 0; ii < 20; ++ii) {
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var tex = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, tex);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1024, 1024, 0, gl.RGBA, gl.UNSIGNED_BYTE,
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null);
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textures.push(tex);
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}
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setTimeout(function() { debug("Reloading..."); window.location.reload(); }, 500);
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var successfullyParsed = true;
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</script>
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</body>
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</html>
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