icecat: add release icecat-140.10.1-1gnu1 for ecne
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a5f93cb214
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1256 changed files with 63469 additions and 24141 deletions
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@ -5167,6 +5167,9 @@ UniquePtr<RangePaintInfo> PresShell::CreateRangePaintInfo(
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// XXX deal with frame being null due to display:contents
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for (; frame;
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frame = nsLayoutUtils::GetNextContinuationOrIBSplitSibling(frame)) {
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if (frame->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
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continue;
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}
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info->mBuilder.SetVisibleRect(frame->InkOverflowRect());
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info->mBuilder.SetDirtyRect(frame->InkOverflowRect());
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frame->BuildDisplayListForStackingContext(&info->mBuilder, &info->mList);
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@ -7864,17 +7867,13 @@ bool PresShell::EventHandler::MaybeFlushPendingNotifications(
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switch (aGUIEvent->mMessage) {
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case eMouseDown:
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case eMouseUp: {
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RefPtr<nsPresContext> presContext = mPresShell->GetPresContext();
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if (NS_WARN_IF(!presContext)) {
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case eMouseUp: // XXX How about eContextMenu?
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{
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if (NS_WARN_IF(!mPresShell->GetPresContext())) {
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return false;
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}
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uint64_t framesConstructedCount = presContext->FramesConstructedCount();
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uint64_t framesReflowedCount = presContext->FramesReflowedCount();
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MOZ_KnownLive(mPresShell)->FlushPendingNotifications(FlushType::Layout);
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return framesConstructedCount != presContext->FramesConstructedCount() ||
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framesReflowedCount != presContext->FramesReflowedCount();
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return true;
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}
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default:
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return false;
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@ -7944,18 +7943,19 @@ nsIFrame* PresShell::EventHandler::GetFrameToHandleNonTouchEvent(
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// If target is in a child document, we've not flushed its layout yet.
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PresShell* childPresShell = targetFrame->PresShell();
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EventHandler childEventHandler(*childPresShell);
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bool layoutChanged =
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const AutoWeakFrame targetFrameWeak(targetFrame);
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const DebugOnly<bool> flushedPendingNotifications =
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childEventHandler.MaybeFlushPendingNotifications(aGUIEvent);
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if (!aWeakRootFrameToHandleEvent.IsAlive()) {
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// Stop handling the event if the root frame to handle event is destroyed
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// by the reflow. (but why?)
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return nullptr;
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}
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if (!layoutChanged) {
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// If the layout in the child PresShell hasn't been changed, we don't
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// need to recompute the target.
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if (targetFrameWeak.IsAlive()) {
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// If the target frame is alive, we don't need to recompute the target.
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return targetFrame;
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}
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MOZ_ASSERT(flushedPendingNotifications);
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// Finally, we need to recompute the target with the latest layout.
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targetFrame =
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