# This is an example plymouth plugin script bits_per_pixel = Window.GetBitsPerPixel (); if (bits_per_pixel == 4) { Window.SetBackgroundColor (0, 0, 0); logo.image = Image("trisquel_logo16.png"); } else { logo.image = Image("special://logo"); bg_image = Image("background.png"); bg_sprite = Sprite(bg_image); customlogo.image = Image("custom.png"); customlogo.sprite = Sprite(customlogo.image); customlogo.sprite.SetX (0); customlogo.sprite.SetY (0); customlogo.sprite.SetOpacity (1); screen_width = Window.GetWidth(); screen_height = Window.GetHeight(); resized_bg_image = bg_image.Scale(screen_width, screen_height); bg_sprite.SetImage(resized_bg_image); } resized_logo_image = logo.image.Scale(screen_height / 3, screen_height / 3); logo.sprite = Sprite(resized_logo_image); logo.opacity_angle = 0; logo.sprite.SetX (Window.GetX() + Window.GetWidth() / 2 - resized_logo_image.GetWidth() / 2); logo.sprite.SetY (Window.GetY() + (Window.GetHeight() / 2) - resized_logo_image.GetHeight() / 2); logo.sprite.SetOpacity (1); fun refresh_callback () { if ((status == "normal") && (bits_per_pixel != 4)) { logo.opacity_angle += ((2 * 3.14) / 50) * 0.25; # 0.25 HZ min_opacity = 0.3; opacity = (Math.Cos(logo.opacity_angle) + 1) / 2; opacity *= 1 - min_opacity; opacity += min_opacity; logo.sprite.SetOpacity (opacity); } } Plymouth.SetRefreshFunction (refresh_callback); #----------------------------------------- Dialogue -------------------------------- status = "normal"; fun dialog_setup() { local.box; local.lock; local.entry; box.image = Image("box.png"); lock.image = Image("lock.png"); entry.image = Image("entry.png"); box.sprite = Sprite(box.image); box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2; box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2; box.z = 10000; box.sprite.SetPosition(box.x, box.y, box.z); lock.sprite = Sprite(lock.image); lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2; lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2; lock.z = box.z + 1; lock.sprite.SetPosition(lock.x, lock.y, lock.z); entry.sprite = Sprite(entry.image); entry.x = lock.x + lock.image.GetWidth(); entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2; entry.z = box.z + 1; entry.sprite.SetPosition(entry.x, entry.y, entry.z); global.dialog.box = box; global.dialog.lock = lock; global.dialog.entry = entry; global.dialog.bullet_image = Image("bullet.png"); dialog_opacity (1); } fun dialog_opacity(opacity) { logo.sprite.SetOpacity (0); dialog.box.sprite.SetOpacity (opacity); dialog.lock.sprite.SetOpacity (opacity); dialog.entry.sprite.SetOpacity (opacity); for (index = 0; dialog.bullet[index]; index++) { dialog.bullet[index].sprite.SetOpacity(opacity); } } fun display_normal_callback () { global.status = "normal"; if (global.dialog) dialog_opacity (0); } fun display_password_callback (prompt, bullets) { global.status = "password"; if (!global.dialog) dialog_setup(); else dialog_opacity(1); for (index = 0; dialog.bullet[index] || index < bullets; index++) { if (!dialog.bullet[index]) { dialog.bullet[index].sprite = Sprite(dialog.bullet_image); dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth(); dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2; dialog.bullet[index].z = dialog.entry.z + 1; dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); } if (index < bullets) dialog.bullet[index].sprite.SetOpacity(1); else dialog.bullet[index].sprite.SetOpacity(0); } } Plymouth.SetDisplayNormalFunction(display_normal_callback); Plymouth.SetDisplayPasswordFunction(display_password_callback); #----------------------------------------- Quit -------------------------------- fun quit_callback () { logo.sprite.SetOpacity (1); } Plymouth.SetQuitFunction(quit_callback); #----------------------------------------- Message -------------------------------- message_sprite = Sprite(); message_sprite.SetPosition(10, 10, 10000); fun message_callback (text) { my_image = Image.Text(text, 1, 1, 1); message_sprite.SetImage(my_image); } Plymouth.SetMessageFunction(message_callback);